![]() ![]() The file also holds other parameters such as: time it takes until a nation loses a GP spot, infamy/“badboy” amount, colonial rank ( to start colonizing, usually reserved for GPs and SPs). Just remember, the game tends to get unstable if the game runs longer than 100 years (or depending on a regular game, usually 90 years/10 years left), with the added POPs factored in, political parties dying/expiring, nothing left to research (builds up your points, and inevitably bridges the gap between GPs/SPs/regular countries to the developing world), economical growth, stats, and other things. If you’re going to edit anything else, make a backup since at worst it can destabilize your games present + future! You can edit the game as early as you’d like (even to EUIV times, like the Age of Discovery as I’ve done years ago + removing most civilized nations from the map), same goes for end date. Start_date: “1836.1.1”, end_date: “1935.12.31”,ĭa, as implied, deals with most of the game’s balancing issues and to keep it in check. ![]() Edit it with a text editor, and then change the facets of the game to your hearts delight. You’d have to edit the a file found in your (directory)/Victoria II/commons folder. Other mods, such as a few Vic2 WW2 mods also employ an extended timeline, or add certain scenarios/bookmarks in place to ease the game. It’s been ages (>6 months) since I’ve sat down and played a good session of Vic2, vanilla or modded, but I do remember how to do that! Not at my PC now, but it’s from the top of my head.
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